![]() ![]() There’s also an array of upgradeable skills that add even more variety, like the ground pound and obscenely overpowered rocket punch that, once fully upgraded, kills almost anything in one explosive hit. ![]() Using parries wisely means players can keep up their momentum by breaking down enemy defenses more quickly and reloading less often, both of which become crucial for dealing with waves of multiple foes where prioritization is key. Parrying not only denies damage but also reflects bullets, quickly breaks down an enemy’s protective defensive gauge, and automatically refills the magazine of the currently selected gun. However, its defensive mechanics and upgrades help make this more than a first-person Devil May Cry. Flinging a soldier into the air, slashing at him a few times, and then finishing him off with a huge shotgun blast is rewarding and leads to more creativity that standard shootouts don’t always provide. It sounds a bit like Devil May Cry because it is, as manipulating foes in such ways yields a liberating amount of choice during combat. Aside from the standard quick slash with the sword, it’s also possible to launch enemies in the air, yank them around, and deflect their attacks. Its melee combat is less conventional and more interesting because it benefits from the same responsive controls but in a different way. Wall running is clunky and the grappling beam is woefully underutilized and weirdly implemented, but using the other tools together makes Infinite a decent entry in the modern landscape of more mobile shooter first-person shooters. Dashing and double jumping around is smooth because of the snappy controls and even though the four guns are all simple archetypes, they fill their role and have useful alternate fires that give them more utility. Gunplay is akin to Titanfall 2, where acrobatics and quick movement dictate the overall pacing. It sounds like a recipe for disaster or one that results in two similarly anemic systems, but Infinite balances both splendidly. Infinite’s high-octane gameplay comes from its hybrid of melee combat and first-person shooting. Bright Memory: Infinite is roughly triple the length and has similarly frenetic gameplay, but it’s still all too abrupt - and a little unpolished - for its own good. It was incredibly short, though, something this second episode turned full-length title would seemingly address. The game is currently available on PC via Steam or GOG, and will launch on PlayStation 5, Xbox Series X|S, and Nintendo Switch on July 21.Bright Memory: Infinite began as Bright Memory, a lone episode that garnered attention because of its visuals and gunplay that looked too good to be developed mostly by a single person. All console versions feature the same content, with all the paid cosmetic DLC from the PC version available with the purchase of the game. Previous purchasers of Bright Memory on Xbox Series X|S receive a 20 per cent discount on Bright Memory: Infinite. “We know that Bright Memory: Infinite will set a new benchmark for what indies can do on console hardware.” PlayStation 5 players can also enjoy DualSense adaptive trigger support. Those will capable displays are able to enjoy 120fps gameplay. Bright Memory: Infiniteīright Memory: Infinite will feature full 4K resolution with ray-tracing running at a locked 60fps when running on a PlayStation 5 or Xbox Series console. Equipped with a katana, a slew of weapons, and a plethora of supernatural powers, Shelia is more than capable of taking down the SAI, and saving the world. ![]() While this task seems like an impossible one, Shelia is no ordinary secret agent. You play as Shelia, one of SRO’s global agents, tasked with single-handedly stopping the SAI, and putting a stop to this unknown threat. A weapon that the SAI, a ruthless military organization, are hunting. SRO sends out agents across the world, who soon discover that these rifts are the result of an ancient piece of technology. ![]() The world’s best minds come together to form the Supernatural Science Research Organization (SRO) in order to research this phenomenon. A number of mysterious rifts open up around the world without any explanation. It begins in the year 2036, the world has been hit with a strange phenomenon. Not just an action FPS, the world of Bright Memory: Infinite is one that is as complex as its gameplay. ![]()
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